function GM:PlayerLoadout( pl )
	-- Remove any old ammo
	pl:RemoveAllAmmo()
	pl:Give( "gmod_tool" )
	pl:Give( "gmod_camera" )
	pl:Give( "weapon_physgun" )
	pl:Give( "weapon_physcannon" )
	
	local cl_defaultweapon = pl:GetInfo( "cl_defaultweapon" )
	
	if ( pl:HasWeapon( cl_defaultweapon )  ) then
		pl:SelectWeapon( cl_defaultweapon ) 
	end
end

function GM:PlayerShouldTakeDamage(ply)
	if InBuildZone(ply:GetPos()) then
		return false
	else
		return true
	end
end